Computer Graphics
Graphics hardware and display devices; graphics primitives‐ drawing lines and curves; 2D and 3D transformations; segments and their applications; generating curves, surfaces and volumes in 3D, wire‐frame models, Bezier and spline curves and surfaces; geometric modeling‐ elementary geometric algorithms for polygons, boundary representations, constructive solid geometry, spatial data structures; hidden surface and line elimination; rendering‐ shading, light models, realistic image synthesis techniques, textures and image‐based rendering; video games and computer animation.