Syllabus
Graphics hardware and display devices; graphics primitives‐ drawing lines and curves; 2D and 3D transformations; segments and their applications; generating curves, surfaces and volumes in 3D, wire‐frame models, Bezier and spline curves and surfaces; geometric modeling‐ elementary geometric algorithms for polygons, boundary representations, constructive solid geometry, spatial data structures; hidden surface and line elimination; rendering‐ shading, light models, realistic image synthesis techniques, textures and image‐based rendering; video games and computer animation.
Text Books
Same as Reference
References
- Foley, van Dam, Feiner and Hughes, Computer Graphics (Principles and Practice), Addisen Wesley.
- D Hearn and P M Baker, Computer Graphics, Printice Hall of India.
- D F Rogers, Mathematical Elements for Computer Graphics, McGraw Hill.
- D F Rogers, Procedural Elements for Computer Graphics, McGraw Hill.
- Edward Angele, Interactive Computer Graphics, A top‐down approach with OpenGL, Addisen Wesley.
- G Farin, Curves and Surfaces for Computer Aided Geometric Design, Academic Press.